{"created":"2023-07-25T09:59:37.983860+00:00","id":2377,"links":{},"metadata":{"_buckets":{"deposit":"928a222f-f7bc-47c8-b367-3d13d9f0ac4f"},"_deposit":{"created_by":4,"id":"2377","owners":[4],"pid":{"revision_id":0,"type":"depid","value":"2377"},"status":"published"},"_oai":{"id":"oai:kunion.repo.nii.ac.jp:00002377","sets":["91:223"]},"author_link":["4167","4166"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-31","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"266","bibliographicPageStart":"261","bibliographicVolumeNumber":"55","bibliographic_titles":[{"bibliographic_title":"研究紀要"},{"bibliographic_title":"Kunitachi College of Music journal","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"グラニュラーサンプリングを核とするコンピュータ演奏システムを開発した。リアルタイムで即興的あるいは即応的に演奏するという状況下で、自在に操作できるフィジカルなシステムの構築を試みた。電子楽器インターフェースの先行事例や認知心理学を参照しながら、操作パラメータとフィジカルインターフェースの選定および割り当てを行った。インターフェース値とパラメータ値のスケーリングについて、演奏に適した調整を行った。2台のコンピュータでビートを同期させる手段について検証した。コンピュータとは性質の異なるアナログシンセサイザを統合した。実演を通してシステムについて考察した。","subitem_description_type":"Abstract"}]},"item_10002_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.20675/00002361","subitem_identifier_reg_type":"JaLC"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"国立音楽大学"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"02885492","subitem_source_identifier_type":"ISSN"}]},"item_10002_text_24":{"attribute_name":"年次","attribute_value_mlt":[{"subitem_text_value":"2020"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"今井, 慎太郎"},{"creatorName":"イマイ, シンタロウ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"4166","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"Imai, Shintaro","creatorNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"4167","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2021-07-20"}],"displaytype":"detail","filename":"K55_261_Imai.pdf","filesize":[{"value":"2.3 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"K55_261_Imai.pdf","url":"https://kunion.repo.nii.ac.jp/record/2377/files/K55_261_Imai.pdf"},"version_id":"2823569e-1e77-42b5-b43f-fe2656be8bc8"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータ音楽","subitem_subject_scheme":"Other"},{"subitem_subject":"電子音響音楽","subitem_subject_scheme":"Other"},{"subitem_subject":"グラニュラーシンセシス","subitem_subject_scheme":"Other"},{"subitem_subject":"グラニュラーサンプリング","subitem_subject_scheme":"Other"},{"subitem_subject":"インターフェース","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"グラニュラーサンプリングを用いたコンピュータ演奏システム","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"グラニュラーサンプリングを用いたコンピュータ演奏システム"},{"subitem_title":"Computer Music Performance System Based on Granular Sampling","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"4","path":["223"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-07-20"},"publish_date":"2021-07-20","publish_status":"0","recid":"2377","relation_version_is_last":true,"title":["グラニュラーサンプリングを用いたコンピュータ演奏システム"],"weko_creator_id":"4","weko_shared_id":4},"updated":"2023-07-25T10:07:34.488750+00:00"}